Bernard
Mithi.

Introduction

Product Designer and Front-End Developer, based in Manchester.

I design thoughtful product experiences and build functional interfaces with a technical foundation in Computer Science, accessibility, and production-ready front-end craft.

Design mindset

I don't believe in "the user will figure it out." If they can't figure it out, we haven't solved it yet.

3+

Years of focused practice.

12+

Selected project builds.

[ 01 ]

First-Class

CS Degree

Computer Science from Aston University , a technical foundation for product design.

[ 02 ]

Front-End

Development

Building interactive, production-ready interfaces with React, Next.js, and Flutter.

[ 03 ]

UX & UI

Focus Areas

Designing thoughtful experiences, prototyping interactions, and shipping functional products.

About practice

I design, prototype, and build interfaces from concept to implementation.

I work at the intersection of product design, interaction, and front-end development, bringing ideas from concept to functional interface. I've designed accessible digital services, built cross-platform mobile apps, and developed interactive prototypes that bridge user needs and technical feasibility.

My approach is evidence-driven, translating research into actionable design and building products that people love to use and engineers love to build.

I care about making complex systems feel simple, clear, and intuitive through thoughtful structure, strong visual hierarchy, and close attention to how people actually move through an interface.

How I work

[ 01 ]

Evidence first

I map user needs, prioritise them by impact, and define what belongs in the MVP , clear solutions that unblock users, not noise.

[ 02 ]

Accessibility and clarity

WCAG 2.2 principles by default: plain language, predictable interactions, and decisions grounded in clarity.

[ 03 ]

Engineering mindset

Designs brought to life in code , interactive features in React and Flutter, from functional prototypes to production-ready components.

Portfolio

All Creative Works,
Selected projects.

A selected set of product, service, mobile, and game interface projects spanning UX strategy, front-end prototyping, accessibility, and systems thinking.

Lift

Lift

Designing the operating system for modern gyms

Product Strategy

A mobile-first fitness platform concept designed as a digital operating layer for modern gyms. Lift connects training, recovery, machine guidance, coach content, and gym services in one system for both members and operators.

UX DesignFitness TechSystems Thinking
HMRC New Starter Service

HMRC New Starter Service

Making tax onboarding less stressful

GDS Patterns

A GOV.UK-style onboarding service that helps new employees understand tax, P45s, and PAYE without jargon-heavy forms. The project focuses on reducing anxiety through clearer sequencing, plain language, and service-led UX decisions.

AccessibilityService DesignPublic Sector
Drobe

Drobe

Sustainable wardrobe intelligence

Flutter

A wardrobe management app designed to reduce decision fatigue and support more sustainable clothing habits. Drobe combines outfit planning, garment tracking, laundry state, and local-first architecture in a calmer day-to-day product experience.

Cloud SyncHive StorageSustainable Fashion Tech
AEAS

AEAS

Interactive visitor experience for a wildlife sanctuary

Figma

An interactive kiosk concept for a wildlife sanctuary, designed for quick public use and accessible information discovery. AEAS translates educational content into a touchscreen experience that balances storytelling, clarity, and navigation simplicity.

Interaction DesignAccessibilityInformation Architecture
Z-Room

Z-Room

Zombie wave survival game built with C# OOP

Unity

A Unity survival game built to apply C# object-oriented programming through real gameplay systems. Z-Room combines enemy AI, combat logic, wave progression, and scoring into a modular prototype shaped around reusable architecture.

C#AI SystemsOOPGame Development

Process

How I approach
problems

The process stays practical: understand the system, design clear flows, then build enough to validate the product direction with real interaction.

[ 01 ]

Understand the system

I begin by understanding the problem space, users, behaviours, constraints, and system architecture. I break ambiguity into clear problem statements, identify the highest-value outcomes, and map flows before touching UI or code. Clarity first, execution second.

[ 02 ]

Design for flow & clarity

I design experiences and system logic that reduce cognitive load and remove friction. Whether it's a public-sector flow, a mobile onboarding path, or a gameplay loop, I optimise for clarity, accessibility, and efficient decision-making. One clear action per step, predictable behaviour, and inclusive design by default.

[ 03 ]

Build, test, and evolve

I turn ideas into working software and iterate fast. I've delivered real features across mobile, web, and gameplay systems using clean architecture, state management, and modular code. I'm actively expanding into AI/ML, cloud, and automation to deliver not just UI logic, but scalable, intelligent systems end-to-end.

I don't believe in "the user will figure it out." If they can't figure it out, we haven't solved it yet.

About

A hybrid product designer with front-end depth.

I'm Bernard, a Product Designer with front-end skills. I design thoughtful interfaces, build functional prototypes, and care about how products work as much as how they look. My focus is on turning complex ideas into experiences that feel clear, useful, and commercially grounded.

I currently work at Capgemini as a Graduate UX Design & Research Consultant, designing accessible, user-centred digital services. That has given me experience working in multidisciplinary teams, navigating delivery constraints, and shaping products inside complex service environments.

I hold a First-Class degree in Computer Science, which gives me a strong technical foundation beneath my design practice. It helps me think in systems, communicate clearly with engineers, and prototype with more realism and implementation awareness.

My recent projects reflect that hybrid approach:
Lift, a mobile-first fitness platform concept exploring product strategy, member journeys, recovery, and gym operations in one system.
Drobe, a wardrobe app focused on sustainable behaviour, designed with local-first thinking and cross-platform product logic.
HMRC New Starter Service, a GOV.UK-style service simplifying tax onboarding through clearer sequencing and accessible UX.

I am particularly interested in roles where product thinking, interaction design, and front-end overlap, because that is where I do my strongest work. I like getting close to the details, reducing ambiguity, and helping teams move from concept to something tangible and testable.

Outside of work, I'm into interior design, F1, fitness, and fashion, and I am consistently drawn to the spaces where aesthetics, systems, and performance come together.

Product & Design

  • Product thinking
  • Interaction design
  • UI & visual design
  • Prototyping
  • User research
  • Usability testing
  • Design systems
  • Accessibility (WCAG 2.2)

Front-End

  • React
  • Next.js
  • TypeScript
  • Tailwind CSS
  • Flutter (mobile prototyping)
  • Version control (Git)

Collaboration

  • Stakeholder communication
  • Workshop facilitation
  • Documentation
  • Handover to engineering
  • Agile delivery

Tools

  • Figma
  • FigJam
  • Whimsical
  • Jira
  • GitHub
  • Mural

Contact

Open to product design
and front-end roles.

I'm applying for product design, UX, and front-end roles, and I'd be glad to share relevant case studies or talk through how I work.

Based in Manchester, UK. Open to remote, hybrid, or on-site opportunities.