Design mindset
I don't believe in "the user will figure it out." If they can't figure it out, we haven't solved it yet.
3+
Years of focused practice.
12+
Selected project builds.
[ 01 ]
First-Class
CS Degree
Computer Science from Aston University , a technical foundation for product design.
[ 02 ]
Front-End
Development
Building interactive, production-ready interfaces with React, Next.js, and Flutter.
[ 03 ]
UX & UI
Focus Areas
Designing thoughtful experiences, prototyping interactions, and shipping functional products.
About practice
I design, prototype, and build interfaces from concept to implementation.
I work at the intersection of product design, interaction, and front-end development, bringing ideas from concept to functional interface. I've designed accessible digital services, built cross-platform mobile apps, and developed interactive prototypes that bridge user needs and technical feasibility.
My approach is evidence-driven, translating research into actionable design and building products that people love to use and engineers love to build.
I care about making complex systems feel simple, clear, and intuitive through thoughtful structure, strong visual hierarchy, and close attention to how people actually move through an interface.
How I work
[ 01 ]
Evidence first
I map user needs, prioritise them by impact, and define what belongs in the MVP , clear solutions that unblock users, not noise.
[ 02 ]
Accessibility and clarity
WCAG 2.2 principles by default: plain language, predictable interactions, and decisions grounded in clarity.
[ 03 ]
Engineering mindset
Designs brought to life in code , interactive features in React and Flutter, from functional prototypes to production-ready components.
Portfolio
All Creative Works,
Selected projects.
A selected set of product, service, mobile, and game interface projects spanning UX strategy, front-end prototyping, accessibility, and systems thinking.

Lift
Designing the operating system for modern gyms
A mobile-first fitness platform concept designed as a digital operating layer for modern gyms. Lift connects training, recovery, machine guidance, coach content, and gym services in one system for both members and operators.

HMRC New Starter Service
Making tax onboarding less stressful
A GOV.UK-style onboarding service that helps new employees understand tax, P45s, and PAYE without jargon-heavy forms. The project focuses on reducing anxiety through clearer sequencing, plain language, and service-led UX decisions.

Drobe
Sustainable wardrobe intelligence
A wardrobe management app designed to reduce decision fatigue and support more sustainable clothing habits. Drobe combines outfit planning, garment tracking, laundry state, and local-first architecture in a calmer day-to-day product experience.

AEAS
Interactive visitor experience for a wildlife sanctuary
An interactive kiosk concept for a wildlife sanctuary, designed for quick public use and accessible information discovery. AEAS translates educational content into a touchscreen experience that balances storytelling, clarity, and navigation simplicity.

Z-Room
Zombie wave survival game built with C# OOP
A Unity survival game built to apply C# object-oriented programming through real gameplay systems. Z-Room combines enemy AI, combat logic, wave progression, and scoring into a modular prototype shaped around reusable architecture.
Process
How I approach
problems
The process stays practical: understand the system, design clear flows, then build enough to validate the product direction with real interaction.
Understand the system
I begin by understanding the problem space, users, behaviours, constraints, and system architecture. I break ambiguity into clear problem statements, identify the highest-value outcomes, and map flows before touching UI or code. Clarity first, execution second.
Design for flow & clarity
I design experiences and system logic that reduce cognitive load and remove friction. Whether it's a public-sector flow, a mobile onboarding path, or a gameplay loop, I optimise for clarity, accessibility, and efficient decision-making. One clear action per step, predictable behaviour, and inclusive design by default.
Build, test, and evolve
I turn ideas into working software and iterate fast. I've delivered real features across mobile, web, and gameplay systems using clean architecture, state management, and modular code. I'm actively expanding into AI/ML, cloud, and automation to deliver not just UI logic, but scalable, intelligent systems end-to-end.
I don't believe in "the user will figure it out." If they can't figure it out, we haven't solved it yet.
About
A hybrid product designer with front-end depth.
I'm Bernard, a Product Designer with front-end skills. I design thoughtful interfaces, build functional prototypes, and care about how products work as much as how they look. My focus is on turning complex ideas into experiences that feel clear, useful, and commercially grounded.
I currently work at Capgemini as a Graduate UX Design & Research Consultant, designing accessible, user-centred digital services. That has given me experience working in multidisciplinary teams, navigating delivery constraints, and shaping products inside complex service environments.
I hold a First-Class degree in Computer Science, which gives me a strong technical foundation beneath my design practice. It helps me think in systems, communicate clearly with engineers, and prototype with more realism and implementation awareness.
My recent projects reflect that hybrid approach:
• Lift, a mobile-first fitness platform concept exploring product strategy, member journeys, recovery, and gym operations in one system.
• Drobe, a wardrobe app focused on sustainable behaviour, designed with local-first thinking and cross-platform product logic.
• HMRC New Starter Service, a GOV.UK-style service simplifying tax onboarding through clearer sequencing and accessible UX.
I am particularly interested in roles where product thinking, interaction design, and front-end overlap, because that is where I do my strongest work. I like getting close to the details, reducing ambiguity, and helping teams move from concept to something tangible and testable.
Outside of work, I'm into interior design, F1, fitness, and fashion, and I am consistently drawn to the spaces where aesthetics, systems, and performance come together.
Product & Design
- Product thinking
- Interaction design
- UI & visual design
- Prototyping
- User research
- Usability testing
- Design systems
- Accessibility (WCAG 2.2)
Front-End
- React
- Next.js
- TypeScript
- Tailwind CSS
- Flutter (mobile prototyping)
- Version control (Git)
Collaboration
- Stakeholder communication
- Workshop facilitation
- Documentation
- Handover to engineering
- Agile delivery
Tools
- Figma
- FigJam
- Whimsical
- Jira
- GitHub
- Mural