Lift

A concept fitness platform exploring how gyms, members, and coaches could be connected through one mobile-first operating system.

I designed Lift as a dual-sided product that combines personalised workouts, recovery insights, machine-specific guidance, coach-created content, and gym services into a single scalable experience.

Product StrategyUX DesignFigmaFitness TechSystems Thinking
Lift home screen showing workouts, consistency and recovery at a glance
A home experience built around what to do today, how consistent training has been, and how recovered the user feels.
Lift mobile-first interaction screen on iPhone
Navigation and screen hierarchy were designed around quick, repeatable daily use rather than feature-heavy exploration.
Lift gym-linked experience screen on iPhone
Members can access machine guidance, gym content, and services through the same product surface.

Overview

Lift began as an exploration into how fragmented the modern gym experience has become. Most users rely on separate apps for workout tracking, recovery monitoring, nutrition, coaching, gym access, and educational content.

At the same time, gyms often lose the relationship with members once they leave the building. That gap revealed an opportunity to design a product that works as both a member-facing experience and a digital infrastructure layer for gym operators.

Rather than building another workout tracker, I reframed the product as a fitness operating system that could support training, recovery, education, and gym engagement inside one coherent platform.

Project focus

Role

Product Designer / UX Designer / Product Thinker

Responsibilities

Product strategy, UX design, information architecture, feature definition, systems thinking

Type

Concept product / mobile-first fitness platform

Constraints

Needed to work for both gym partners and independent users without relying on expensive hardware

Outcome

A scalable product concept for both independent users and gyms

Problem

Fitness products tend to solve one narrow part of the experience well, but rarely connect to the gym environment itself. Members end up stitching together tools for workouts, nutrition, recovery, coaching, and access.

The design question

How might we create a single platform that supports training, recovery, education, and gym engagement while staying simple enough for daily use?

Workout tracking apps focus on logs rather than the gym ecosystem.
Recovery tools often lack useful strength-training context.
Beginners need clearer guidance on using machines correctly.
Gyms need better ways to engage members beyond the gym floor.

Constraints

The product needed to create value for both gym members and gym operators within one shared ecosystem.
Recovery features had to feel useful even without wearables or paid health hardware.
The experience needed to stay simple enough for repeat daily use, especially for beginner and intermediate members.
The concept had to remain technically believable as a scalable software product rather than just a set of polished UI screens.

Process

I approached Lift as a product discovery exercise first, then moved into interface design. Before drawing screens, I collected signals from existing fitness apps, gym workflows, training habits, and the common gaps between workout tracking, recovery tools, coaching content, and the physical gym environment.

That research helped me define the core opportunity: users do not just need another logbook. They need a clearer system that connects what they plan to do, what they actually do in the gym, how they recover, and what guidance they need next.

1. Data collection

Mapped the product space across workout trackers, recovery apps, coaching tools, gym services, and machine guidance to understand what users currently stitch together.

2. Research synthesis

Grouped findings into recurring needs: daily training clarity, beginner-friendly machine support, progress visibility, recovery context, and gym-to-member engagement.

3. Wireframing

Explored early flows for home, workouts, guides, progress, and account areas in low fidelity before committing to visual design decisions.

4. Interaction model

Reduced the navigation around repeat daily actions, keeping common tasks close while making deeper gym content available when users need it.

5. Visual direction

Developed a mobile-first interface direction that felt practical for gym use: high contrast, clear hierarchy, quick scanning, and readable progress states.

6. Product refinement

Reframed Lift from a workout tracker into a broader platform that could serve independent users while also scaling into gym partnerships.

Wireframes

The early Lift flows and structure were mapped in Whimsical before moving into higher-fidelity screen design.

View wireframes

Product strategy

Lift was intentionally designed as a dual-sided platform. That meant creating value for both members and gym operators without turning the product into two disconnected experiences.

Independent users could subscribe directly and access a generic training ecosystem, while gym-based users would unlock their gym’s exact machines, coaches, articles, and services through a participating partner.

Gym members

  • Gym-specific machine catalogue and guidance.
  • Coach-created workouts and educational content.
  • Membership-linked services and QR-based access.
  • Recovery, readiness, and progress insights.

Independent users

  • Generic machine catalogue and workout generation.
  • Progress tracking and training history.
  • Recovery scoring with optional health integrations.
  • A standalone experience that can still scale into gym partnerships.

Design decisions

Information architecture

I started by identifying the actions users would perform most often. That led to a simple navigation model built around Home, Workouts, Guides, Progress, and Account, with the goal of keeping common tasks within two taps.

Home experience

The home screen was centred on three practical questions: what should I do today, how consistent have I been, and how recovered am I. This helped prioritise actions over noise and gave the interface a clear daily purpose.

Recovery intelligence

Recovery was designed as a layered system. A base score could work from training volume, intensity, muscle fatigue, and consistency alone, while an enhanced version could incorporate Apple Health, Health Connect, sleep, and nutrition data when available.

Machine-aware gym integration

One of the strongest differentiators was treating each machine as a digital object with instructions, muscle groups, exercise guidance, QR access, and performance history. That bridged the gap between the physical gym floor and the digital experience.

Selected screens

A snapshot of the interface direction across training, recovery, gym services, and member engagement.

Lift onboarding or dashboard screen

Daily training layer

The product starts with clear daily actions instead of overwhelming users with disconnected metrics.

Lift workout screen on iPhone

Workout guidance

Workout tracking was reframed as one part of a broader gym ecosystem rather than the entire product.

Lift progress tracking interface

Progress visibility

Progress features were designed to feel readable and encouraging rather than overly technical.

Lift recovery score or recovery insights interface

Recovery intelligence

Recovery is translated into a simple readiness layer using training behaviour first, with optional health integrations on top.

Lift personalised coaching or recommendations screen

Coaching context

The experience was shaped to support coach-created content and machine-aware recommendations inside the app.

Lift gym content or service detail screen

Content delivery

A digital layer for gyms makes education, articles, and services available beyond the physical gym floor.

Lift tracking or account screen

Single ecosystem

The platform brings training, recovery, education, and gym access together in one coherent system.

Lift progress or profile screen

Behaviour over noise

The goal was to give users enough context to make better training decisions without creating data overload.

Technical architecture

Although Lift is a concept project, I designed it with implementation realism in mind. I wanted the system to feel credible from both a product and engineering perspective, so the experience was shaped by what could realistically scale rather than by interface ideas alone.

The platform was mapped as a multi-tenant product that could support multiple gyms inside one shared system while still allowing each location to manage its own machines, coaches, content, and services. That meant thinking beyond screens and into how data, permissions, and product logic would need to work underneath the interface.

Multi-tenant structure so each gym could operate as its own environment inside one scalable platform.
Shared machine catalogue with gym-level customisation for equipment, guidance, and availability.
Role-based permissions for members, coaches, and gym operators with different views and actions.
Recovery scoring designed to work from workout behaviour alone, then improve with Apple Health or Health Connect data.
Content and service management structured to support articles, coaching material, and member services across locations.
A model that could support both direct subscribers and gym-linked members without splitting the product into separate systems.

Outcome

Lift evolved from a workout-tracking idea into a broader platform concept for modern gyms. The project helped me explore how product strategy, systems thinking, and interface design can come together inside a single software idea.

More importantly, it reflects how I approach digital products: not just as screens, but as connected systems shaped by user needs, business opportunities, and technical reality.

What I’d build next

If I took Lift further, the next step would be validating the product with real gym operators and members to test where the strongest retention value sits: recovery insights, machine guidance, or gym-linked services.

I would also define the MVP data model more explicitly, map key service flows such as onboarding and gym setup, and prototype the coach and operator side of the platform in more detail so the ecosystem feels as strong operationally as it does for members.

Next project

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